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The Anvil of Crom: Would F2P solve the population problem?

Filed under: Fantasy, Age of Conan, Business models, MMO industry, Opinion, Free-to-play, The Anvil of Crom Howdy folks, and welcome back to another installment of The Anvil of Crom. This week I'll be...

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The Daily Grind: Would you be as excited for Guild Wars 2 if it were a...

Filed under: Fantasy, Guild Wars, Culture, MMO industry, New titles, Opinion, Guild Wars 2, The Daily Grind At the risk of sounding like a heretic, I've never gotten into Guild Wars (or the hype...

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Star Citizen FAQ outlines modding, micropayments, hardware requirements

Filed under: Sci-fi, Business models, MMO industry, New titles, News items, Sandbox If you're looking forward to Chris Roberts' new Star Citizen title, you'd best be saving your pennies for a PC...

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Ask Massively: Rules, sources, and buy-to-play MMOs

Filed under: Fantasy, Business models, Game mechanics, MMO industry, Opinion, Guild Wars 2, Massively Meta, Ask Massively, Community Q&A, Miscellaneous There are 4,001 words in the Massively style...

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Star Citizen crowdsourcing moves to Kickstarter

Filed under: Sci-fi, Business models, MMO industry Are you excited about Chris Roberts' Star Citizen project? Get in line, space jockey: Roberts said that "overwhelming response" to the proposed space...

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The Secret World officially abolishes subscriptions [Updated]

Filed under: Horror, Real life, Trailers, Video, Business models, MMO industry, News items, Free-to-play, The Secret World Joel Bylos' first End of Days video log hinted at it (if you call busting into...

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Chaos Theory: Top reasons to check out The Secret World today

Filed under: Horror, Real life, Business models, Game mechanics, Patches, Opinion, Free-to-play, The Secret World, Dungeons, Chaos Theory A league of its own. No, I'm not talking about a 1992 baseball...

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First Impressions: Forge

Filed under: Fantasy, Game Mechanics, PvP, Opinion, Hands-On, First Impressions, Buy-to-Play When I first picked up Forge on Steam back in the day (when it first hit the Greenlight service), I was...

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Get some Defiance DLC with a side of free updates

Filed under: Sci-Fi, Business Models, Patches, News Items, Consoles, Defiance, Buy-to-Play Now that Defiance is live and has gone through the usual slew of launch-day messes, it's time for the...

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Catapult your friends and foes with Forge's new Tinker character

Filed under: Fantasy, Video, Classes, Game Mechanics, MMO Industry, PvP, News Items, Buy-to-Play Are you looking for a new character to play in Dark Vale's Forge PvP title? Look no further than Tinker,...

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The War Z now known as Infestation: Survivor Stories

Filed under: Horror, MMO Industry, News Items, Sandbox, Buy-to-Play Remember The War Z? Hammerpoint Interactive is hoping that you don't, at least when it comes to the game's checkered development and...

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Lost Continent: ArcheAge needs a business model, too

Filed under: Fantasy, Business Models, Game Mechanics, MMO Industry, New Titles, PvP, Opinion, Free-to-Play, ArcheAge, Sandbox, Subscription, Buy-to-Play, Lost Continent Massively's Eliot Lefebvre...

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Leaderboard: Which game's business model do you like best?

Filed under: Business Models, MMO Industry, Opinion, Free-to-Play, Leaderboard, Subscription, Buy-to-Play I was doing a little hard drive housecleaning yesterday, and I couldn't help but notice all of...

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Hands-on: Infestation: Survivor Stories, aka War Z, is worse than actually...

Filed under: Horror, Real-Life, Video, Opinion, Hands-On, Post-Apocalyptic, Sandbox, MMORPG, Buy-to-Play If there's one thing we know about the games industry, it's that no success goes uncopied. World...

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Tamriel Infinium: Four alternative payment models for The Elder Scrolls Online

Filed under: Fantasy, Business Models, The Elder Scrolls Online, Subscription, MMORPG, Tamriel Infinium I don't blame fans for the backlash against the Elder Scrolls Online's proposed business model....

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WildStar's Gaffney on why the game isn't free-to-play

Filed under: Sci-Fi, Business Models, MMO Industry, News Items, WildStar, Subscription, Buy-to-Play It's not enough any longer to simply say that your game is launching with a subscription when one...

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Guild Wars 2's Nightmares Within release takes toxic cleanup seriously

Filed under: Fantasy, Contests, Patches, Guild Wars 2, Buy-to-Play The Nightmare tower will be assaulted head-on in the next Guild Wars 2 content release, and players get to disregard the lessons...

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The Soapbox: No, 'we' don't hate the subscription model

Filed under: EVE Online, Business Models, Culture, New Titles, Endgame, Opinion, Free-to-Play, Star Wars: The Old Republic, The Soapbox, Miscellaneous, WildStar, The Elder Scrolls Online, Subscription,...

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Trials of Ascension gives pay model details... sort of

Filed under: Betas, Fantasy, Business Models, Subscription, Buy-to-Play Trials of Ascension has announced some -- but not all -- of the details of its pay model, which will be primarily buy-to-play...

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DayZ destroys Hall's early sales expectations

Filed under: Horror, Business Models, MMO Industry, New Titles, News Items, Sandbox, Buy-to-Play DayZ's standalone client continues its surprisingly successful run, topping 800,000 sales in three short...

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